Tag: Playdate
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Playdate 5
No *you’re* trying to distract yourself from the news. Not a big one this time. Added a proper level, drawn out as a table: .. and I updated the background PNG to match, with a wall, a blank space, and a space with a dot. It seems to make more sense to have the dots…
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Playdate 3
Having got everything running and tested a Pacman-style sprite, I figure the next step is to learn how to draw backgrounds. I already know how to load an image in as the backdrop, but what about a grid-style background made of tiles? The Playdate SDK has a Tilemap object, but not much sample code. Fortunately…
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Playdate 2
Now the simulator’s running and we can get something on screen, let’s try for some simple pac-man like sprite controls. First, the background image. Skipped this yesterday. Made a 400×240 black and white image, saved as a PNG in Photoshop, then called that in using the sample code: That works – but my sprite is…
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Playdate 1
I’ve decided to try something new: programming a little game for the Playdate console, and documenting it here as I go. I’m new to the console, and to Lua, and I haven’t written a game since the late 1990s, so it’s likely to take me some time. Here are my notes from Day 1 –…