Category: Playdate
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Playdate 11
Adding a game loop, score and lives to finish off the little demo game
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Playdate 10
Adding a proper player character with multiple animation states
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Playdate 9
Building some meaningful enemy AI for our little ghosts
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Playdate 8
Iterating through arrays (tables) in Lua, and adding enemy characters to the maze
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Playdate 7
Checking for open paths from our player’s location, so we know which way they can turn
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Playdate 6
Moving my player in the maze, and detecting when it is on a dot
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Playdate 5
Creating a proper level, designed as an array, and then drawing it as a tilemap
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Playdate 4
Drawing a sprite on the tilemap background, and getting it moving
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Playdate 3
Creating a tilemap and drawing it on screen