Category: Playdate


  • Playdate 11

    ,

    Adding a game loop, score and lives to finish off the little demo game

  • Playdate 10

    ,

    Adding a proper player character with multiple animation states

  • Playdate 9

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    Building some meaningful enemy AI for our little ghosts

  • Playdate 8

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    Iterating through arrays (tables) in Lua, and adding enemy characters to the maze

  • Playdate 7

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    Checking for open paths from our player’s location, so we know which way they can turn

  • Playdate 6

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    Moving my player in the maze, and detecting when it is on a dot

  • Playdate 5

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    Creating a proper level, designed as an array, and then drawing it as a tilemap

  • Playdate 4

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    Drawing a sprite on the tilemap background, and getting it moving

  • Playdate 3

    ,

    Creating a tilemap and drawing it on screen

  • Playdate 2

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    Moving a sprite on the screen using simple D-pad controls